Adequate for short supply runs around your base if it's in safe, level terrain. 10-15kg overweight: You will be unable to sprint, but can still walk decently.For longer trips, this is probably the maximum weight that's safe to carry. 5-10 kg overweight: You will be slowed down somewhat, but can still sprint.0-5 kg overweight: Generally OK for exploring, as long as rope climbing is not required.If you're within carry weight, this is most desirable, but can be difficult to achieve without the Moose-hide satchel or the Well Fed benefit.Hunting Rifle, excess kerosene) if you won't need them and are only going for a short trip. To avoid this, don't bring along heavy items (i.e. Depending on how encumbered you are, this will increase your risk of sprains on sloped ground, prevent you from climbing ropes, and can even render you immobile under extreme conditions. If you exceed your weight carry limit, you will become encumbered. Other popular locations in other regions include: the Desolation Point Lighthouse, the Farmstead and Thompson's Crossing Community Centre in Pleasant Valley, the Hunting Lodge in Broken Railroad, and the Ice Caves in the Hushed River Valley.ĭo not carry too much.Jackrabbit Island doesn't have an interior fireplace, but has plentiful rabbit trapping and very few predators. The Quonset Garage is a very well-stocked location for long-term survival in Coastal Highway, but is frequented by wolves, and occasionally a bear or moose.The Milton House is centrally located and a good starting point for looting the entire town, whereas the Orca Gas Station offers good hunting opportunities, but frequent wolf encounters. The farm has an outdoor workbench nearby, but can be frequented by wolves. In Mountain Town, the Milton House, Orca Gas Station, and Pleasant Valley Farmstead make good bases.Camp Office is located more centrally, however there is a slight chance of encountering a wolf when entering/exiting. Camp Office and Trapper's Homestead are popular choices in Mystery Lake.The base you used on your first night was likely adequate for surviving one night, but some locations in the game are better than others for long-term survival. If you keep your food over zero for 72 consecutive hours, your carry weight will increase by 5 kg.įind a suitable longer-term base. Hunger can be restored by eating foodstuffs.Hydration can be restored by drinking various beverages.To rest, you'll have to sleep, which will also restore lost Condition over time. Rest will be depleted by being awake, but walking and especially sprinting depletes it faster.Freezing will deplete 20% of your condition each hour, so staying warm is the most pressing need. To stay warm, head indoors, get out of the wind, find better clothing, or build a campfire.
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Temperature will fall if your "feels like" temperature is below 0C.If your Condition ever reaches zero, your character will die and your saved game will be lost. This bar will start to deplete if your character's needs meters run out. Below this is a "Condition" bar, which represents your health. From left to right, these represent temperature, rest, drink, and food. On the bottom left corner of the screen, you will find four dials. If you have played Episode 3 of Wintermute and know the region, it should be survivable.
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When you start a new game of The Long Dark in any difficulty other than Interloper, you will be given a choice of regions you can start in, which will greatly affect the initial difficulty of the survival experience.